Home Page Home Page Home Page Home Page
  Register
Login 
View unanswered posts View active topics

Delete all board cookies

All times are UTC + 1 hour




Home Page Home Page  [ 4 posts ] 
  Print view
Previous topic | Next topic 
Author Message
Offline 
 Post subject: Class : The Soul Hound
PostPosted: 08 Mar 2010, 14:34 
Ol Mahum

Joined: 12 Dec 2009, 13:29
Posts: 32
First of all this is in Lionna section and i only intend this for lionna soul hounds.

I have some serious issues with the Soul Hound class.

I fought against a few soul hounds and found them real squishy. So i thought to myself here there are no experienced soul hound users lol. Anyway being quite a fan of the soulhound i am now playing him as my main and for pve he is great as far as kamaels go.

On to my issues it was not the fact that there are no serious soulhound players here on lionna it is purely because the class has been nerfed beyond funny.
A soulhound without steal divinity and his death mark/debuffs is completly and utterly useless.

Firstly 8minutes re use on steal divinity? Are you serious? This skill should be around 18seconds cool down... I understand for the higher rate servers but on lionna its pathetic. It is the essence of the soulhound.

Secondly death mark... This skill is required to use checkmate and such which is the main attack skill of the soulhound... The land rate seems significantly decreased. And yes i tryed on various classes that are equal level.... Death mark makes your opponant a little more of a soft target and along with steal divinity should be your opening skills in a pvp. As it stands it is a waste of time to cast and i am restricted to only skills that don't require the mark.

Thirdly blink... Many times this skill fails for reasons unknown... The bsoe animation plays yet i do not move and the opponant can still hit me. I'v no idea if this is some kind of lag issue because lionna has been suffering little lags in the past week.

Finally skill enchants... Why does the soulhound have so little skills to enchant, it doesnt make sence.. Somebody has already posted about this but with no response... Also i think now in epilogue there are new skills that should be enchantable... See link here...

Http://www2.elliebelly.net/index.php?na ... opic&t=684

would be nice to have these though i dont know if l2j has caught up with these on all classes so this is a minor note...

Overall im interested in why lionna's soulhound is so nerf and useless as at 10x they are in no way overpowered. Necros and storm screamers silence is uber and omfg tanks just rock the server... So i dont understand at all... And will this issue be ignored or just some 1 word answer?
Will it ever be changed... I play a class i love but am forced to change it or just be cannon fodder for enemys.


Image
oOSiegfriedOo


Top
 Profile  
 
Offline 
 Post subject: Re: Class : The Soul Hound
PostPosted: 09 Mar 2010, 10:09 
User avatar
Stone Golem

Joined: 09 Jan 2010, 08:08
Posts: 13
tell me about it not only SoH but DB too and all other kamael classes -.-


Image
In a battlefield filled with blood and death, my noble wings will purify all.


Top
 Profile  
 
Offline 
 Post subject: Re: Class : The Soul Hound
PostPosted: 09 Mar 2010, 14:03 
Ol Mahum

Joined: 12 Dec 2009, 13:29
Posts: 32
I spoke with (gm)messy ingame about this issue and messy said to keep an eye on this thread so i hope to hear something soon...

From what i hear doom bringer isnt so bad so i am starting one tonight, only because my soulhound is 82 and i dont want to continue with it unless something changes. After 82 it gets slow....

I really want to play kamael and don't want to conform to playing necro/spell howler or rogue...
At the moment clans use kamael as easier hero spot.. It shouldnt be this way they should be strong competitive classes played by whoever likes the classes...

I hope someone adresses this issue soon because i wanna know if i should continue playing kamaels. My favorite race.

Thanks.


Image
oOSiegfriedOo


Top
 Profile  
 
Offline 
 Post subject: Re: Class : The Soul Hound
PostPosted: 10 Mar 2010, 09:41 
Ol Mahum

Joined: 12 Dec 2009, 13:29
Posts: 32
I know staff are busy with Aria but come on... There is no way a 17s / 18s cooldown skill should be working with an 8m cooldown... Especially on a 10x server, maybe you could put it how it should be?

Some responce... Please...?


Image
oOSiegfriedOo


Top
 Profile  
 
Search for:
Display posts from previous:  Sort by  
Home Page Home Page  [ 4 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to: